PAYG

Designing the fastest path from charger to charging.

0→1 Product Design·Mobile UX·EV Charging·2026
PAYG

Introduction

What is PAYG?

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My Role

0→1 Product Design

Timeline

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TL;DR

Problem

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Solution

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  • Placeholder — real product decisions to be added
  • Placeholder — real product decisions to be added
  • Placeholder — real product decisions to be added


User Research

Three distinct audience groups, same core tension — the existing experience wasn't built for how they actually work.

01

Placeholder audience

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Problem Statement

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Core Flows

Flow #1

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Brand Identity

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Impact

Placeholder metric

Placeholder metric

Placeholder metric

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Key Learnings

01

Placeholder learning — to be replaced with real case-study content.